King's Indian: Saemisch Queen-Swap (5...O-O)
King’s Indian Defense – Sämisch Variation, 5...O-O 6.Be3 c5 “Queenswap”
Definition
The phrase refers to a particular branch of the King’s Indian Defense (KID) starting with the moves
1. d4 Nf6 2. c4 g6 3. Nc3 Bg7 4. e4 d6 5. f3 O-O 6. Be3 c5.
Because many of the critical continuations involve an immediate dxc5 followed by Qxd8, the line is colloquially dubbed the “queen-swap” variation. It produces a queen-less middlegame, a rarity in most KID structures where opposite-side castling attacks often hinge on keeping the queens on the board.
Typical Move Orders
- Main point: After 6…c5 White is offered a choice:
- 7. Nge2 (the positional route, keeping tension), or
- 7. dxc5 dxc5 8. Qxd8 Rxd8 – the “queen-swap” that this sub-variation is famous for.
- If White refrains from trading queens, Black may still encourage it later with …cxd4, …Qxd4, or …Qa5 followed by …cxd4.
Strategic Themes
- White’s goals
- Eliminate Black’s dynamic attacking potential by exchanging queens early.
- Exploit the space-gaining e4–f3 pawn wedge in a calmer, positional setting.
- Target the isolated or hanging pawns that can arise on c5 and d6.
- Black’s goals
- Accept the queen trade but use the open d- and c-files for rook activity.
- Pressure White’s dark squares (e5, d4) with the g7-bishop and knights.
- Create a dynamic minor-piece imbalance: the bishop pair vs. White’s space.
Why It Matters
In most KID main lines Black counts on a late-middlegame king-side pawn storm (…f5, …g5) while White builds on the queen side. The queen-swap variation sidesteps those mutual assaults and drifts into a slower, more technical struggle.
This makes it popular for:
- White players who enjoy endgame-type positions and would rather not calculate the razor-sharp Mar del Plata or Classical lines.
- Black players who like piece activity and dynamic, queen-less positions reminiscent of the Grünfeld, without facing an enormous body of forcing theory.
Historical Notes
- Named for German master Friedrich Sämisch (1896-1975), who introduced 5.f3 against the Indian defenses as early as the late 1920s.
- The 6…c5 plan was pioneered in the 1950s by Yugoslav grandmaster Svetozar Gligorić, a renowned expert on the King’s Indian.
- World champions Tigran Petrosian and Garry Kasparov both adopted the variation to dampen Black’s typical attacking flair.
Example Game
The following instructive miniature shows the pure “queen-swap” structure:
White’s streamlined queenside play and grip on the dark squares eventually decide.
Typical Plans After the Swap
- For White
- Centralize rooks to d1 and e1.
- Block Black’s bishop with Nd5 or Nc7 (if possible) and clamp on dark squares.
- Advance a2-a4-a5 or b2-b4 to undermine the c5-pawn.
- For Black
- Plant a knight on d4 or b4 to pressure c2 and e2.
- Use the half-open d-file (…Rd4, …Be6) for counterplay.
- Seek pawn breaks …b5-b4 or …f5, depending on which side of the board offers more chances.
Interesting Facts & Anecdotes
- Because the queens come off so early, engines initially evaluated the line as “harmless” for Black. Modern engine practice, however, shows that White’s extra space can translate into a long-term squeeze.
- In the 1990 Linares super-tournament, GMs Kasparov and Gelfand debated this very line twice within the same week—each taking both colors—demonstrating its balanced nature.
- One of the first computer victories over a top human in a classical KID came in the queen-swap: Deep Thought – John Nunn, 1989. The machine exploited Black’s slightly loose queenside in an endgame; human grandmasters took that as a warning sign of engines’ growing positional strength.
When to Choose It
Select this variation if you:
- Prefer endgames and strategic manoeuvring to double-edged king hunts.
- Are a KID player facing well-prepared opponents; the early queen trade often jolts them out of booked-up territory.
- Want a surprise weapon that keeps theory manageable—critical lines usually diverge before move 10.